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One ecosystem. Multiple physical worlds.

BlastFX

Procedural cinematic explosions for Blender

A modular Blender add-on for authoring physically based procedural cinematic explosions with Mantaflow. One click assembles the full blast stack — fireball, dust, shockwave, debris, flash and heat haze — timed from the physical event timeline, not hand-keyframes.

  • Profiles, not magic numbers
  • Physically timed secondary FX
  • Background bake worker
  • Cache you can trust
  • Quality tiers
  • Scene safety

How the tools are built

Open source

Every line of simulation code is inspectable on GitHub under GPL-3.0-or-later. Bugs, behavior and calibration data are there for you to read.

Modular design

Each tool targets one simulation domain. Products share approach and infrastructure, never a monolith.

Blender integration

Built on native scene, simulation and rendering systems — Mantaflow domains, collections, Cycles — not parallel engines.

Reproducible workflows

Deterministic profiles, presets and content-addressed caches where implemented, so bakes survive session reloads and scale changes.

Extensible architecture

The platform is designed to accept additional simulation-domain tools without redesign of the core.

Getting started

Install BlastFX

BlastFX ships a Blender add-on zip with its beta release.

Made for Blender
Attention. Requirements:- Blender 5.2 LTS+ · Mantaflow gas w/ adaptive domain- Cycles for rendering (recommended)- 1 Blender unit = 1 m (enforced)Install steps:01  Download blastfx_v1.zip from the v1-beta.1 release.02  In Blender: Edit > Preferences > Add-ons > Install… and select the zip.03  Enable Blast FX.04  Open the panel: 3D View > N > Blast FX.

Contribute to the codebase

Bug fixes, Blender compatibility reports, tests, documentation.

Specific asks

  • Blender version compatibility reports (5.2 LTS first, then newer builds)
  • Headless / CLI workflow hardening
  • Geometry Nodes debris & Asset Browser integration